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Mr. Repose
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Dawn of War

Throughout my life, it had always been difficult for me to grasp what was so compelling about tabletop strategy and RPG games.  I couldn’t seem to wrap my head around how fiddling with pencil and paper games and using your imagination would ever be preferable to an NES (or a NES, if you’re a retard and pronounce the console name “Ness”).  And now that I’ve discovered Warhammer 40,000… well, I pretty much skipped all of it anyway, because the Dawn of War series is on the PC.  Lulz.

Seriously, I never collected much of anything apart from Nintendo junk when I was under age 12, and from about 13 to 17, it was comic books.  I never seemed to be able to geek out properly, not in the sense of enjoying something like tabletop games or D&D.  I think the reason for that beyond their limitations in the area of graphics and sound, two big limitations when you’re a teenager, is that they were kind of boring.

That’s right, I said it.  Dungeons and Dragons bored the hell out of me, as did every other copycat RPG where you rolled dice and talked a lot.  No thanks, if I was going to be a loser, I was going to do it right and do it alone.  It was in 2007, however, that I discovered that one of those copycats went on to become something amazing:  Warhammer.

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Consider This

You know what I noticed? Nobody panics when things go “according to plan”…even if the plan is horrifying. If tomorrow I told the press that, like, a gang-banger will get shot, or a truck load of soldiers will be blown up, nobody panics…because it’s all part of the plan. But when I say that one little old mayor will die… well, then everyone loses their minds! — The Joker, The Dark Knight (2008)